Digital Art

Illustrations for fun

Pocket Studio App

2025 • Infinite zoom journaling app

Let Me Go

2024 • Dance concept short film

Ashes Anew

2025 • Fiat Ludum Game Jam

Licensing Expo Shanghai

2025 • Booth signage & branding

CNH KIWIN'S

2022 • Editorials & art direction


Fiat Ludum Game Jam

Art Direction, Illustration, Game Design

Art Direction, Illustration, Game Design

2025

2025

OVERVIEW

A 2D game themed around rebirth

A 2D game themed around rebirth

Players control the wind through mouse-drag mechanics to guide feathers and ashes across puzzle-based maps, eventually restoring a phoenix at its home tree.

Players control the wind through mouse-drag mechanics to guide feathers and ashes across puzzle-based maps, eventually restoring a phoenix at its home tree.


I led the art direction and designed Ashes Anew's visual systems and maps, ensuring that each environment clearly supported the gameplay puzzle mechanics, musical score, and narrative goals.

I led the art direction and designed Ashes Anew's visual systems and maps, ensuring that each environment clearly supported the gameplay puzzle mechanics, musical score, and narrative goals.

TIMELINE

36 Hour Game Jam

ROLE

UI ARTIST

CONTRIBUTORS

GAME PROGRAMMER

UX/UI DESIGNER

SCORE COMPOSER

IDEATION

We liked the idea of a phoenix rising from the ashes.

During brainstorming, our team first explored a horror concept where players would collect body parts to escape a hostile environment, since that genre was trending at the time.

After realizing the idea was too technically demanding for our timeframe, we pivoted toward a simpler but more original direction. Focusing on the wind as a playable character opened new possibilities for physics-driven puzzles and visual storytelling, allowing us to deliver a complete, polished prototype within the 48-hour window.

IDEATION

We liked the idea of a phoenix rising from the ashes.

During brainstorming, our team first explored a horror concept where players would collect body parts to escape a hostile environment, since that genre was trending at the time.

After realizing the idea was too technically demanding for our timeframe, we pivoted toward a simpler but more original direction. Focusing on the wind as a playable character opened new possibilities for physics-driven puzzles and visual storytelling, allowing us to deliver a complete, polished prototype within the 48-hour window.

Thanks for stopping by — happy exploring!

v2.6.0 Last updated 11/18/25

家亨

Thanks for stopping by — happy exploring!

v2.6.0 Last updated 11/18/25

Thanks for stopping by — happy exploring!

v2.6.0 Last updated 11/18/25